Awesomeness personified!
"Even the most entertaining of these games, like Warren Spector’s Deus Ex (1999), contains a cliched storyline that would make a B-movie writer blush, and characters so wooden that they make The Flintstones look like Strindberg."
~ Espen Aarseth - Genre Trouble: Narrativism and the Art of Simulation
Ever wonder what the groove located below the nose and above the middle lips is called? Or what about the opposite side of the hammer’s striking side? Find out here.
This site contains a bunch of game pitches and design documents. Its a great ressource to get inspiration from!
THIS is how game reviews should be done!
I was in the shower this morning (it’s where i do my best thinking) and suddenly a thought struck me. Who was that actor who played Max Payne again?
I quickly realized that Max Payne wasn’t an actor, it was a 2D/3D model, and a voice - not a real person.
Now that i think of it, i guess a success criteria for any game designer/writer should be to have their characters remembered as a real person, or a real actor. That would be a mark of success.
(and yes i am completely ignoring Mark Wahlberg right now…. as should you)
I have been playing L.A. Noire all day. First let me get my first annoyance with the game off my shoulders.
There is no such thing as a Noire genre. Dear Rockstar, it is called Noir…. Noir…. Noir. NOT NoirE!
Okay with that out of the way, here are my initial impressions of the game.
That was the bad parts….. now for the awesomeness that is L.A. Noir(e).
Even though i have not played the game to the end yet, this game has totally gripped me and i have already deemed it one of the best games i have played in a very very long time. The style, the setting, the acting, the action - it all leads to an amazing experience. When the game started i felt that it was a bit light in the “noir” feeling, but after having played it for 10 hours straight i can tell you that it gets worse (better). I took myself beginning to look over my shoulder to check that no one was standing behind me (to stab me) in my living room, and as the murders in the game get more and more bloody, i started feeling more and more paranoia and disgust. The fact that the game can also be switched into a pure noir look by changing it to black and white adds to the flavor of the setting. I did however switch back to color after a while - murder scenes just aren’t as nasty in black and white.
I will write more about this game (since i am using it as a main game in my Master Thesis) - but i just wanted to jot down some impressions about it here.
More will come later….
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(Source: ohlsen)
"Pink or blue? Which is intended for boys and which for girls? This question comes from one of our readers this month, and the discussion may be of interest to others. There has been a great diversity of opinion on this subject, but the generally accepted rule is pink for the boy and blue for the girl. The reason is that pink being a more decided and stronger color, is more suitable for the boy; while blue, which is more delicate and dainty is prettier for the girl."